Shirky: Nomic World: By the players, for the players
In this talk (edited version online), Clay Shirky discusses code as the rules and structure of virtual worlds (online multiplayer games). Much is stated about the structure that these worlds might assume if control was given to the players and what the out-comes might be. In the end he states: “We should experiment with game-world models that dump a large and maybe even unpleasant amount of control into the hands of the players because it’s the best lab we have for experiments with real governance in the 21st century agora, the place where people gather when they want to be out in public. “